Add/edit inscriptions
How-to


Related pages

Add/edit declarations, Edit text, Syntax checking, CPN ML (inscription language), Inscriptions, Standard ML

Adding inscriptions

To add an inscription, click on the place/transition/arc where you want to add the inscription. This activates text edit mode for the object you have clicked on.

Active text edit on place

If you are holding a tool in the hand, use a long click to activate text edit mode and add the inscription.

Immediately after creating a place/transition/arc you are also in text edit mode, and can add the first inscription right away.

When adding and editing place inscriptions, there is an auto-completion feature that can be used to suggest and cycle through relevant colour set inscriptions. For more information about this feature please see the help page for place inscriptions.

Editing inscriptions

You edit an inscription by simply clicking on it. If you have a tool in the hand, use the long click. See more about how to edit text.

Active text edit on inscription

When you are done editing an inscription, you can use the TAB key to go to the next inscription.

Tabbing to next inscription

The order of the inscriptions when using the TAB key is for places: name, type/colour set, initial marking. For transitions, the order is: name, guard, time delay, code segment. Arcs only have one inscription.

Note: When you have changed or added an initial marking, you might need to use the Rewind tool in the Simulation tools in order to see the token for the marking change/appear. If you wish to change the current marking without restarting the simulation, see the page on Simulating Nets.